Game. Spot - Tekken 4 Video Review (PS2). Playlists werden geladen..
Tekken 4 - IGNShare. Namco's legacy continues.. By Jeremy Dunham Things change; attitudes, philosophies, perspectives, and other such notions that can shape and mold a person's ideal of what something is, was, or could be. Constantly evolving and transforming into something slightly different than before, inevitablitiy of change is one of Nature's true absolutes.
This rule not only applies to existence and human beings, but also to videogames; and what better subject to illustrate this point, than Tekken 4? The once mighty king among all Play. Station fighters, the slick Namco fighter has been sitting triumphantly on its roost for years.
For Tekken 4 on the PlayStation 2, a reader review titled 'Arcade perfect and with extra goodies!'.
Consistently improving in all aspects, the journey from Tekken 1 to Tekken Tag Tournament has been the perfect example of digital evolution. Humbly planting its roots as "that other" 3. D fighter in the wake of Virtua Fighter and Battle Arena Toshinden, and then rising to prominence with the follow- up (still considered by many an old- school masher to be the greatest "3.
D" fighter of all time), Tekken has always raised the bar a notch higher than what the rest of the world was expecting. Implementing the 'sidestep' and tag features for the third installment and Tekken Tag respectfully, the designers at Namco continued to wow us with their innovation and dedication to improvement and left us to imagine what Tekken 4 would bring.
And eventually we found out. A near- drastic change from the previous four games, Tekken 4 has made more alterations to its fighting engine than we have previously seen. An admitted fan boy, I had mixed emotions about the differences on several levels: Though I loved the fact that you could now fight within enclosed arenas instead of infinitely open areas, I was dismayed when I learned that tagging a partner had been nixed.
When we received our import copies in May, I was the first one to rip into the cellophane and pound the buttons until I could pound them no more. Impressed with the translation from arcade to console, I found myself caught up in the hype of playing a brand new Tekken adventure and reveled in the glory of all the extra features and modes. This installment was the best in the series I thought, it had to be. But then again, things change. Gameplay. The most drastic change this year is the inclusion of walls and confined spaces. No longer free to roam the field in a never- ending parallel line, players are now required to fight within the spaces given to them and use the obstacles around them as part of their strategy.
Read Game Revolution for the most daring, unbiased, unfiltered, and reputable review for Tekken 4 on PS2. Join the revolution! Tekken 4 is a average fighting game that pleases fans of the series,but people that have played other fighting games might find this game to be bland,and not worth. Find helpful customer reviews and review ratings for Tekken 4 - PlayStation 2 at Amazon.com. Read honest and unbiased product reviews from our users./>.
![Tekken 4 Game Review Tekken 4 Game Review](http://ww4.hdnux.com/photos/10/27/75/2195287/7/920x920.jpg)
![Tekken 4 Game Review Tekken 4 Game Review](http://www.der-preishammer.com/images/product_images/popup_images/807_0.jpg)
GameSpot - Tekken 4 Video Review (PS2) ClassicGamespotRevs. Tekken 4 (Playstation 2) Game Play - Duration: 16:03. by Another0rdinary 97,808 views. Metacritic Game Reviews, Tekken 4 for PlayStation 2, Tekken 4 marks the return of Namco's premier fighting franchise. Tekken strikes back with new jaw-dropping. . than Tekken 4? Xbox One; Xbox 360; PS4. Just Cause 3 Xbox One and PlayStation 4 Review. Just Cause 3 PC. the journey from Tekken 1 to Tekken Tag.
Probably Namco's wisest decision, the tighter fighting arenas discourage the run and gun tactics we found in Tag and Tekken 3. In the past, one player could back up until the camera pans into a far view before dashing at their opponent full speed.
It was a technique used primarily by arcade scrubs who couldn't memorize their ten- strings or cheap hits, and more times than I like to remember I'd watch many a Tekken newbie get picked apart by some crazy Jin and Ogre slide action. That ability has still made it into the forth edition, but it's practicality and commonality has been greatly reduced and the emphasis on straight- ahead fighting is encouraged because of the room- based stages. Guardrails, concrete pillars, jungle tree stumps, and even automobiles are but a few of the many objects blocking the path to the enemy.
And unlike other obstacle- based fighters like Power Stone or Barbarian, the items that get in your way don't appear at ridiculous levels (then again, you can't pick up and use items against another player like you could in those games either). There's even some multi- plane sectioning in certain stages that will elevate one character above another for additional food for thought. One of the keys to more advanced combat in Virtua Fighter 3 and to a lesser extent DOA 3, the Tekken 4 philosophy falls somewhere in the middle.
So while pummeling your opponent down a ramp can swing the momentum in your favor, it won't tilt the balance to your advantage as drastically as VF3. That's not to say that the enclosed arenas don't pose a certain problem. In the smaller less roomy levels, it's very easy to get caught against a wall in a combo, and because hitting the wall temporarily stuns your fighter and then bounces him back towards the attacking opponent, matches can end far too quickly.
While there are certainly a couple ways out of these wall traps, it¿s a technique that comes best through experience with no right or wrong way to escape via simple button presses. The best advice really, is to try and not get pinned against anything in the jungle and laboratory stages, but that's easier said than done.